Session 15: the Baroness

IY6026.128

The team lands at Spaceport Mylor in the afternoon. Lucky retrieves the Universal Translator and the Drone from the Rambler-I.  Flint heads to the portmaster office and gets receipts for the fuel they purchased when they left Mylor months ago. The team needs to settle up with Reesus Peesus and Mergatroyd, who are expecting some profit from the asteroid raid mission. They think the PCs should have gotten a lot of weapons and ammo, which of course they did, but they turned it over to RCMP for a hefty reward. They had to the Happy Gluck Tavern to look for the dirtbags, but the place is nearly empty — most people heading outside the spaceport into the main section of Mylor City for tonight’s parade to celebrate the visit by a noble — a baroness – from planet Zapata.

The team decides to attend the parade. Zal remarks that years ago at Zapata University he had a student who was a baroness. They make their way to Main Street, where a tall, shielded platform has been erected on which the Baroness will speak and start the parade. The PAs announce “Ladies and gentleman and all sophonts,  presenting Baroness Galaxia Hood-Raxon from Planet Zapata!” The crowd cheers! Having nobility visit the frontier is a big deal. The Baroness is on a tour of the frontier, to reinforce to the fringes that they are part of the Imperium.  She waves to the crowds, says a few words, and starts the parade, which goes off without a hitch.

After the parade, the team returns to the Happy Gluck. The place is filling up with drinkers and gamblers, and a band is playing on the raised stage. The group gets drinks and relaxes. Eventually they notice Reesus and Mergatroyd playing cards at table. Roger and Flint approach, and beginning bargaining with them. Flint, as former RCMP, spouts off some bureaucratic-speak about them contact the RMCP HQ to get anything they think is theirs. They aren’t having it, but Reesus offers to play Roger in a friendly game of Qburt for all the loot.

While all this was happening, three Imperial body guards enter the tavern with Baroness Galaxia. She walks about, talking to people, and finally sits at a table adjacent to the one where SAFCO is talking to Reesus. She eavesdrops and hears everything.  Lucky has hung back, Barney has gone to the raised balcony area to keep an eye on things, and Joe is trying to get on stage to sing.

The Baroness turns around, looks over the table, and says to Reesus “Perhaps you would let me play you on their behalf, Chubby.” She’s been evaluting the situation, and taken a liking to Roger and Flint (obvious men of action) and a dislike for the somewhat loathsome Reesus. Rogers says it would be an honor to have her play for them, and Reesus agrees. They play. Reesus has Gambling-3, the Baroness has Gambling-4.  They will roll 2d6 and compare the outcomes for each round, high roll winning, after applying modifiers. To win the match, a player must win three consecutive rounds. The bodyguards keep an eye on the bar as they play. Against the odds, Reesus does win (player Randy rolls for the Baroness). The Baroness concedes, and apologizes to the team for losing. Reesus then begins driving home a very hard deal with the team. Galaxia, feeling the sting of the loss, says very sternly “That seems a bit…greedy…to me, Chubby.” The bodyguards give him a hard look. Sweat beads on his forehead. He evaluates the situation and decide he would do best by not being on the bad side of the noble. He agrees to half of the initial offer, and all parties accept.

About this time four ruffians enter the bar, blades drawn, and begin talking loudly about the nobles being leeches. The bodyguards take notice and move to intercept. Roger and Lucky start moving. Flint draws his sword to defend. Barney continues monitoring the situation from the balcony.

As this happens, a “drunk” from a nearby table stands and Barney can see him draw a dagger and head toward the Baroness. Things start happening fast. The crowd goes apeshit. Barney shoots the assassin with his auto pistol. At the same time, the singer in the band on stage takes her microphone stand and raises it like a gun. Joe is close to the stage. He jumps up and makes his Brawling attack, knocking her down the stairs to the main floor, dropping the disguised weapon, but not before she is able to fire at the Baroness. Her shot misses. Barney “convinces” her to stay down. The four thugs providing the distraction run, but Lucky shoots one as he flees.

The guards communicate with some Imperials outside to catch the three goons who fled. The Baroness has SAFCO and her guards interrogate the wounded assassins in a private room.  She notes that they knew where she’d be, and that this was a “spur of the moment” stop, saying that one of her assistants suggested it. She will have him taken into custody.

Vern, owner of the Happy Gluck, thanks the team for saving his tavern from getting a bad reputation. The Baroness joins the team in a private dining room, where she agrees to help fund Zal’s expedition into the Void after he explains his research, his first expedition with SAFCO, and what he hopes to find.

End Session
IY6026.129

Elapsed game time: 193 days 

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